Each image you add to a page appears in its own layer. You can move and size an image and alter it in other ways using its layer box in the control panel.
You’ll add six images to your page, creating six layers from the bottom up:
- engine, a full-canvas image of The Engine ready to emerge from the rock pile.
- texture, a full-canvas rubbly background that covers up The Engine until it’s revealed later.
- panel, a partial-screen image presenting characters with speech.
- Three word balloons used to contain the text of the characters’ speech.
Upper layers cover up lower layers, so it’s important to set these images up in the right order on the page.
To Add the Bottom “Engine” Layer
1. Find the image asset named “engine” in the assets bar. It should be in the Recent assets folder. If you have many assets in the folder, use the left/right arrows at the top of the assets bar to look through them.
2. Drag the image from the asset bar and drop it onto the “+” in the “Add new layer” button in the control panel.
The image appears in the canvas and a new layer box named “engine” appears in the control box. The image has a bounding box around it you can use to control the image. If you get the wrong image, click “Delete” in the layer box to delete the image.
To Add the Covering “Texture” Layer
1. Drag the “texture” asset from the asset bar and drop it onto the “Add new layer” button.
The texture layer box appears above the engine layer box in the control panel. Because the texture layer is higher in the control panel stack than the engine layer, the texture layer covers up the engine layer in the canvas. If you get the wrong order, you can drag one layer box above or below another in the control panel to change the order of the layers.
Add an inset panel image that covers only part of the canvas. The layer’s bounding box sizes the image and moves it into place on the canvas. The final size and position on the page should look like this:
To Add the Insert “Panel” Layer
1. Drag the “panel” asset from the asset bar and drop it onto the “Add new layer” button.
The panel layer appears above the texture layer. Click the panel in the canvas to select the panel. The bounding box that appears controls the panel.
To Size the Panel Image
1. Move the pointer over a sizing handle on the bounding box. There’s one handle in each corner and one in the middle of each side.
The pointer turns into a two-headed arrow.
2. Drag a corner sizing handle to change the size of the image. Size it to stretch almost all the way across the canvas with some margin on each side.
To Move the Image
1. Move the pointer over the bounding box where there’s no sizing handle.
The pointer turns into a four-headed arrow.
2. Drag the image into the upper half of the canvas.
Note that dragging anywhere other than the bounding box moves the canvas, not the image.
A tip for precision: Notice that when you select the panel layer, its layer box in the control panel opens to reveal layer controls:
The values under “Margins” show the image’s position (Left and Top) and size (Width and Height). The image above shows the approximate values for the panel when it’s correctly sized and positioned. You may, if you want, enter those values directly into controls instead of dragging and sizing the image on the canvas.
The Motion Book Tool can create its own speech balloons, but for this simple example we’ve created them ahead of time as images. Add those images to the page and place the word balloons over corresponding characters in the panel image to look like this:
To Add Premade Speech Balloons
1. Drag the “balloon1” asset from the asset bar. Drop it onto the “Add new layer” button.
The speech balloon appears on the page.
2. Click the speech balloon if it’s not already selected, then drag its bounding box to place the balloon with its tip to the lower cheek of the character on the right.
3. Drag the “balloon2” asset from the asset bar. Drop it onto the “Add new layer” button.
4. Click the balloon2 image if it’s not already selected, then drag it to place the balloon with its tip to the hood top of the middle character.
5. Click the save button on the page’s tab bar to save your work.